Tuesday, 30 October 2012

Walking my Dinosaur


That awkward moment when you know exactly what the next key frame of an animation should look like, know exactly why it should look like that and know the motion involved… But can’t get your hand to understand that information.
This would be so much easier with a CGI rig because you can just drag the control points and let Maya do the work. But that’s why CGI is cheating. 

Note: I’m kidding. CGI has it’s own challenges, I know.


Six hours of work… Still not finished tweening. x~x
I should get used to drawing more. It’s been nice watching a drawing slowly turn into an animation, though. 

No comments: